Transformers and Teenage Mutant Ninja Turtles specifically had art that I keep going back to study even to this day. A limited pre-defined palette and majority of the art defined in black ink. The comics I read as a kid had similar restrictions as NES games. Outside the world of games, were there any other influences you had in mind throughout development? As for gameplay, Mega Man accomplished so much with just jumping and shooting, so I wanted to do something similar with just jumping and slashing. The way their art shows some aspects in the light and then fade into darkness felt so striking to me. Specifically, Shadow of the Ninja and Batman on the NES were huge inspirations. I was always fascinated with some NES games in how they could suggest detail with their limited palettes. What would you say is the biggest retro gaming influence on the project? Like a mad scientist I become addicted with my creations and the looming possibilities if I learned even more.Ĭyber Shadow appears to channel games like Ninja Gaiden, Castlevania and Mega Man. The more I learned the more I wanted to accomplish, so the scope kept growing. It was supposed to be a one-year project. ![]() Initially the game was supposed to be in 4:3 aspect ratio, very short, a few enemy types in each level. The first picture was drawn eight years ago but development started five years ago. The game has been in development for quite a while – how long exactly? How has it changed and evolved in that time? One day, I noticed I was making the game full-time! Like a frog in boiling water who doesn’t jump out if the heat is applied slowly. ![]() First I sketched a picture just for fun, then later started a “training” project on the side, spending maybe an hour or two a week on it. It's this combination of the tried and tested platforming with the constant introduction of new mechanics that allows Cyber Shadow to truly differentiate itself.Nintendo Life: First up, can you tell us a little about Mechanical Head and how you got started on the Cyber Shadow project?Īarne Hunziker AKA MekaSkull: Little by little the project snuck up on me. While there are many quite difficult sections, there are checkpoints, which you can upgrade to give you useful abilities, such as a flying attack disk that is controlled by Cyber-Shadow's momentum. Play involves jumping over spikes and other treacherous traps and using your sword and powerups to defeat enemies. Defeat him to free his daughter of her dying body and reunite with her on the spiritual plane of existence. ![]() ![]() You must defeat them, and meet the master of the clan, who you discover unleashed the terror on the city to save his dying daughter. You play Cyber-Shadow, a cyborg ninja who awakens to find his clan and the citizens of Mekacity at the mercy of malignant, synthetic aliens harvesting them for power. Dodge and attack midair to progress through the difficult, but not punishing, levels filled with checkpoints and power-ups in a game that combines the best of classic and modern gaming. It combines classic 90's platforming games with modern controls and checkpoints that make it more enjoyable and approachable. Cyber Shadow is a retro running and jumping game where you defeat enemies and dodge obstacles.
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